Computer Science Journey Curriculum (Makey Makey)
Led the design and development of a comprehensive elementary CS curriculum centered on physical computing, creative invention, and computational thinking with CSTA and ISTE alignment.
PreK–5 Computer Science & Creative Computing
I’m an educational technology product and curriculum consultant specializing in elementary computer science. I help organizations design research-informed, developmentally appropriate learning experiences that bring creative computing into classrooms in equitable ways.
A few career snapshots that reflect the scope and impact of the work.
I partner with edtech teams and education organizations to design engaging computer science learning experiences and build products that educators adopt with confidence.
A focused set of curriculum, product, and professional learning initiatives centered on playful, standards-aligned computer science for young learners.
Led the design and development of a comprehensive elementary CS curriculum centered on physical computing, creative invention, and computational thinking with CSTA and ISTE alignment.
Designed a 5-lesson curriculum introducing early elementary learners to foundational AI concepts through developmentally appropriate robotics activities.
Upcoming volume edited by Professor Lynn Cohen. I authored Chapter 8, “Thinking with KIBO. An Early Childhood Introduction to Artificial Intelligence.”
Together, the Growing with KIBO and Exploring with KIBO curricula form the full PK–5 core sequence for the KIBO Robot Kit, spanning early childhood through upper elementary with standards-aligned robotics, coding, and computational thinking.
Student-friendly activity cards with visual, easy-to-follow instructions designed for stations and home use.
Designed and facilitated professional learning that treats CS as a creative, hands-on discipline with strong classroom implementation supports.
Consulting on curriculum strategy, product positioning, educator needs, and classroom adoption across multiple edtech organizations.
Built and launched a Scratch-based coding platform with creative, content-driven student projects and educator co-design.
Articles and resources on robotics, creative computing, AI literacy, and edtech adoption.
I believe computer science should be taught as a hands-on, creative discipline—one that empowers learners to design, invent, and express ideas rather than simply consume technology. My work is grounded in constructionist learning theory, creative computing, and a commitment to accessibility and equity in computing education.
The rise of artificial intelligence only makes creative, accessible computer science education more important. Students need to understand how AI works in order to use these tools in positive ways.
Educational product and curriculum leader with 10+ years of experience developing playful, hands-on STEM and computer science learning experiences and leading cross-functional product teams.
Most recently: Director of Curriculum, Training, and Product Management at KinderLab Robotics (KIBO Robot Kit).
I’ve had the pleasure of presenting at numerous conferences on early childhood and elementary computer science, robotics, and STEAM education. The following is a selected list. I love presenting! Please contact me to discuss a presentation on these topics.
If you’re building curriculum, launching an edtech product, or planning professional learning for educators, I’d love to help.